Linux Game Cast has put together a B-Reel of Quake2World deathmatch, presumably running the new GNU/Linux binary build.
Linux users can now join in on the Quake2World BETA in just a few clicks. Head to the Downloads page to nab the Quake2World universal installer for 64 bit Linux, and then hit up the Installation & Maintenance page for instructions.
We're looking for talented, passionate artists and engineers to help make our BETA as successful as possible, and accelerate our march towards a 1.0 release. The following roles are available for immediate contribution:
We're pleased to announce that Quake2World is officially in beta. Head to the Downloads page to get your copy. Here's what's included in our first public release..
I am pleased to announce that our Quake2World Development Environment version 3.0 for Windows is ready for prime-time.
This is no April Fools joke. Quake2World will officially enter Public BETA status on 4/1/2012. Here's a quick list of what's been accomplished over the past few months:
Today I'm releasing the Quake2World Development Environment version 2.1!
It was a busy night but I'm finally done building the new q2wdevenv.
In this update, I'll briefly talk about two of the major new features I've added to Quake2World.
Recently, having spent a handful of hours several weeks ago playing AprQ2, I was tempted to add stencil shadows to the Quake2World renderer. Stencil shadows are the result of re-drawing an object using a transform matrix to project the object onto a "floor," and using GL_STENCIL_TEST so that the object appears as a silhouette.
If you haven't seen Quake2World in a while, here's a little tease of what you've been missing: